PDF resume here
Freelance Senior 3D Environment Artist | Major League Baseball Advanced Media | March 2016 - Current
Created 3D baseball stadiums for broadcasting and 3D environments for VR (Unity).
Created/Optimized baseball stadiums for RBI18 Baseball game.
Freelance Art Director | Beach Day Studios | August 2018 - October 2018
Conceptualized and created 3D environment for VR educational coding game (Unity).
Freelance 3D Environment Artist | Experiment 7 | March 2016 - October 2017
Visualized and created 3D environments (Unity) for Magic Table Chess and Dungeon Chess for Oculus Rift and Gear VR.
Freelance 3D Environment Artist | Digital Continue | January 2017 - April 2017
Worked on pre-production 3D environment for Next Up Hero game.
Contract 3D Artist | Insomniac Games | July 2015 - March 2016
Delivered high and low polygon models with textures for cinematic and in-game assets; vehicles and props for Spider-Man (PS4), utilizing PBR technique. Worked offsite with minimal direction.
Senior 3D Artist | Gameloft NYC | August 2011 - July 2015
Conceptualized, created, implemented 3D environment assets for 4 mobile games; Spider-man Unlimited (Marvel), Cars (Disney-Pixar), Zombiewood (Gameloft), and Ice Age Village (Fox Entertainment Group).
Directed and delegated tasks for less senior artists ensuring 3D assets quality to highest standard while keeping close communication with an Art Lead.
Contributed 3D assets on multiple projects simultaneously.
Senior Environment (Level) Artist | Kaos Studios, THQ | March 2010 - June 2011
Collaborated with game designers on visual development for a multiplayer campaign for AAA title, Homefront.
Designed and created 3D environments include terrains, trees, and assets placements in Unreal engine.
Worked closely with 3D prop artists on 3D assets suggestion. Balanced frame rate performance without losing visual quality of the project.
Freelance 3D Environment Artist | Spark Plug Games | October 2009 - March 2010
Delivered 3D environments include high polygon models, textures, and scene lighting for 2D PC game, Escape from Frankenstein’s Castle (Big Fish Games).
Contract 3D Environment Artist | Seven45 Studios | September 2009 - December 2009
Assisted with 2 environment sets creation include modeling, texturing, and lighting for a console game, Power Gig: Rise of the Six String.
Self directed while contributing work remotely with the team from Boston.
Senior 3D Artist | Tilted Mill Entertainment | February 2007 - September 2009
Led a Sim City Societies (PC) team as a lead visual artist. Responsible for visual development and creation of 3D architectures. Managed and conducted final approval of 3D assets.
Contributed modeling, texturing, UI designing skills for various PC games include Nile Online (www.playNileOnline.com), Mosby’s Confederacy, Hinterland, Children of the Nile: Alexandria, and Sim City Societies: Destinations Expansion Pack.
3D Artist | Tilted Mill Entertainment | March 2004 - February 2007
Contributed 3D, 2D, and animation in-game art assets; environments, characters, and UI for Caesar IV and Children of the Nile (PC games). Assisted with high polygon modeling for cinematic.
3D & UI Artist | Cyber Warrior Inc. | March 2002 - November 2003
Visual developed and created level arts and UI for MMORPG game, Rubies of Eventide.
3D Artist | Black Box Digital | August 2000 - November 2000
Modeled, textured, and animated cel-shaded characters for Zoog Disney TV project.
3D modeling (high and low), texturing, world/level art creation, managing and planning, visualization
3DS Max, Photoshop, Substance Painter, Quixel, xNormal, Crazybump, Unity, Unreal
Pratt Institute | BFA Computer Graphics and Interactive Media | 1996 - 2000
University of Virginia | Certified in Grow to Greatness : Smart Growth for Private Businesses | 2013 - 2014
U Penn | Certified in An Introduction to Marketing | 2014 - 2015