I  have worn many hats throughout my 16+ years in the video game industry as a lead visual artist, level builder, and UI artist as well as a supervisor to junior artists, and an independent freelancer. I delivered several game titles (AAA, original IPs, and licensed) with excellent time management, high quality, and minimal direction. I have adapted and learned many software, pipelines, team structures, game engines and have worked closely with the teams; game designers, programmers, producers, and QAs.  My multidisciplinary background, several years of experience, and skill set allows me to work and communicate efficiently while producing and delivering work on schedule with the highest quality.  Broadening my creativity, facing new challenges in creative fields, putting out fires, and bringing great ideas to the table are what I stride for. Feel free to get in touch if I can help your projects!

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